CharIArray2

interface CharIArray2 : IArray2<Char>

Inheritors

Properties

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abstract val height: Int
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open val size: Int
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abstract val width: Int

Functions

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fun <T> Iterable<T>.associateByInt(block: (index: Int, value: T) -> Int): IntMap<T>
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open fun asString(): String
open fun asString(margin: String = "", charMap: (Char) -> Char): String
open fun asString(map: Map<Char, Char>, margin: String = ""): String
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open operator fun contains(v: Char): Boolean
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open fun dump()
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inline fun <E> IArray2<E>.each(callback: (x: Int, y: Int, v: E) -> Unit)
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open fun equalsAt(idx: Int, value: Char): Boolean
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inline fun <E> IArray2<E>.fill(gen: (old: E) -> E)
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open operator fun get(p: PointInt): Char
open operator fun get(x: Int, y: Int): Char
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open override fun getAt(idx: Int): Char
open fun getAt(x: Int, y: Int): Char
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fun <E> IArray2<E>.getAt(p: PointInt): E
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abstract fun getFast(idx: Int): Char
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open fun getPositionsWithValue(value: Char): List<Pair<Int, Int>>
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fun <E> IArray2<E>.index(x: Int, y: Int): Int
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fun <E> IArray2<E>.indexOr(x: Int, y: Int, invalid: Int = -1): Int
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fun <E> IArray2<E>.indexOrThrow(x: Int, y: Int): Int
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open fun inside(x: Int, y: Int): Boolean
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open operator override fun iterator(): Iterator<Char>
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inline fun <TGen : Any, RGen : Any> IArray2<TGen>.map2(gen: (x: Int, y: Int, v: TGen) -> RGen): Array2<RGen>
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inline fun <T> Iterable<T>.mapDouble(callback: (T) -> Double): DoubleArrayList
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inline fun <T> Iterable<T>.mapFloat(callback: (T) -> Float): FloatArrayList
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inline fun <T> Iterable<T>.mapInt(callback: (T) -> Int): IntArrayList
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fun <T> Iterable<T>.multisorted(vararg props: KProperty1<T, Comparable<*>>): List<T>
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open fun printAt(idx: Int)
open fun printAt(x: Int, y: Int)
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fun <E> IArray2<E>.revIndexX(index: Int): Int
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fun <E> IArray2<E>.revIndexY(index: Int): Int
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open operator fun set(rect: RectangleInt, value: Char)
open operator fun set(p: PointInt, value: Char)
open operator fun set(x: Int, y: Int, value: Char)
open fun set(rows: List<List<Char>>)
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open override fun setAt(idx: Int, value: Char)
open fun setAt(rect: RectangleInt, value: Char)
open fun setAt(x: Int, y: Int, value: Char)
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fun <E> IArray2<E>.setAt(p: PointInt, v: E)
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abstract fun setFast(idx: Int, value: Char)
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@JvmName(name = "sumOfFloat")
inline fun <T> Iterable<T>.sumOfDouble(selector: (T) -> Double): Double
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@JvmName(name = "sumOfFloat")
inline fun <T> Iterable<T>.sumOfFloat(selector: (T) -> Float): Float
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inline fun Iterable<Double>.toDoubleList(): DoubleArrayList
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inline fun Iterable<Float>.toFloatList(): FloatArrayList
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inline fun Iterable<Int>.toIntList(): IntArrayList
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fun <K, V> Iterable<Pair<K, V>>.toLinkedMap(): LinkedHashMap<K, V>
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open fun toStringList(charMap: (Char) -> Char, margin: String = ""): List<String>
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open fun tryGet(x: Int, y: Int): Char?
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open fun trySet(x: Int, y: Int, value: Char)